I don’t want to waste your time, so here is my quick, spoiler-free review of Waterdeep: Dragon Heist.
After about 8-10 sessions with a group of four players, we wrapped our Waterdeep: Dragon Heist campaign. For the purposes of providing DMs new to the campaign with some lessons learned as well as some new ideas, here is my lists of things that went well, things that need improvement, and my favorite player moments. I hope it gives you inspiration!
Overall, I think Waterdeep: Dragon Heist is an excellent book to have simply for the ideas it presents, but this starter adventure itself is only good if you significantly adjust it, requiring a veteran DM to run it.
If you have the time to dedicate to it, I recommend Strahd to medium and high level DMs. It is a campaign that can be run as written but is flexible enough to adlib and make it your own.
I have been playing D&D for a number of years and more recently started running as DM of my own campaigns. I have been running campaigns for two years now, but I am still learning to this day.
Still, while there are a number of great video and text resources out there, I wished there was a more streamlined, holistic guide to how to be a first time DM or GM. In the interest of paying it forward, here is my guide, with a short table of contents, to get yourself started in running your first adventure. I hope it helps!