Here is my ranking and tier list of all Hollow Knight Silksong locations which have a map room in them.

It should go without saying, but spoilers for the entire game follow.

Criteria considered for tier ranking

  • All areas that have a map, including their sub areas (ie. Moss Grotto includes Bone Bottom)
  • How much fun I had playing through the location
  • Enemies
  • Unique or fun level design concepts
  • Theming and storytelling
  • Music
  • I do factor any changes that occur later in the game, if they affect the location positively.

I do not consider bosses within each location.

Silksong locations with no ranking

Grand Gate and Weavenest Atla are two locations which technically have maps but which are both very small and serve very little purpose as locations on the map.

Grand Gate could easily be part of Choral Chambers and Weavenest Atla could be part of Moss Grotto.

D-Tier Silksong locations

27. Wisp Thicket

26. Wormways

25. Putrified Ducts

24. The Cradle

23. Memorium

C-Tier Silksong locations

22. The Abyss

21. Whiteward

20. Sinner’s Road

19. The Slab

18. Far Fields

B-Tier Silksong locations

These are areas that are special but that have some flaws.

17. Bellhart

16. Shellwood

15. Verdania

14. Mount Fay

13. High Halls

12. The Marrow

11. Underworks

A-Tier Silksong locations

10. Whispering Vaults

Whispering Vaults is the theater square of the Citadel, and that alone almost makes it worthy of a good spot.

Thankfully, the area is also fun to explore and the enemies are fun to fight. The knocking of the blocks mechanic works, and the secret areas around Songclave and Underworks fill it out.

9. Bilewater

If Bilewater was fun to play, it would be number one with a bullet.

But Bilewater is not fun.

The mechanics are cool on paper but horrible in practice (ie. muck maggots), and the enemies could not be more annoying.

All that being said, the obnoxious difficulty is part of the theme and the story here. This area was poisoned by the detritus of the Citadel and the people here struggle to get by. Infrastructure is downtrodden-when you sit on a bench to save and heal, of course it crumbles under your weight. It is a struggle to get through here, where others have easier paths.

Finally, the visuals and music are top notch. The theme might be the best song in the game.

Bilewater is also home to the Exhaust Organ and the Mist, which are interesting departures from other levels.

8. Choral Chambers

The music in many areas that make up this location are all bangers.

The enemies are fun to fight as well.

Similar to Greymoor, this map is huge and connects much of the Act 2 areas. Despite this, I found the actual aesthetic design to be boring and lacking.

7. Greymoor

Greymoor is in the middle of everything, and has vibes more similar to the original game than many of the areas to come.

Greymoor leads to many different areas in the game due to its immense size, but has many takes on vertical platform despite being a very long location, horizontally.

6. Cogwork Core

Challenging platforming design backed by arguably the best song in the game.

I love the way the platforming drops down and then wraps back up and equally adore how the enemies are built in service to the platforming.

5. Deep Docks

Deep Docks is an area that is made exceptional by the return trips and impact on the late game.

The enemies are varied and generally fun to fight, and I just love the heavy lava theming.

S-Tier Silksong locations

Any location in this category is good at pretty much everything, in my opinion.

4. Sands of Karak

The sections with the seeds that grow timed platforming challenges is really fun. Every part of this location is a fun platforming challenge. The look, feel, and music is great.

What really elevates this place into the S-Tier is the Coral Tower, with a setting and combat gauntlet that are exciting.

3. Moss Grotto

Moss Grotto is a location that remains relevant and unique throughout the playthrough of Silksong.

From the opening moments getting a sense of the game, to building up Bone Bottom, to navigating a village of corrupted silk villagers. The map is extremely vertical, but rewards good memories and return trips pretty consistently. It feels like Moss Grotto grows with you.

2. Hunter’s March

There is something to this area that sticks with me, and it is not just the immaculate music and visual design.

The early run to the combat gauntlet where Shakra joins is a fun challenge.

The enemies (the Skarr) are amongst the most fun to fight in the entire game and are really fun when mixed and mashed. And while Karmelita and the Skarr’s story technically originate from Far Fields, they are currently housed in this area. I like the numerous traps strewn about.

The biggest downside is that it is small/short, but I would say being short isn’t necessarily a bad thing when you are sugary sweet.

1. Blasted Steps

From the music to the atmosphere to the level design, I really enjoyed my time in Blasted Steps. More than any area in Silksong, I felt closest to the sense of hopelessness that I felt in Hollow Knight’s claustrophobic, horizontal environments.

Tonally, there is something awesome about this place that used to be lush, now barren. A once holy walk that doesn’t want you.

Full Silksong Location Tier List

Here is an image of the full tier list written above.